![]() Every once in a while I receive a PM on BGG from somebody with a game idea. Jerry: I see Ed gave you the official story, but lemme tell you what really happened. I’d been reading about the Hunley” eagerly learning its history, construction, the missions it was suited for and, most important of all, what kind of men would volunteer for duty and agree to be sealed inside a metal tube that, at the time was derisively called a “fishboat”? Hunley became the first successful submersible craft to sink an enemy Union Navy sloop, the USS Housatonic outside the harbor at Charleston, South Carolina. I sent Jerry a couple of emails on the subject, specifically wondering if some other well-known commando-style raids could serve as subject matter for the series.įor me, one raid in particular stood out from the others: During the American Civil War, the Confederate submarine H.L. This got me thinking about what other conflict situations could be gamed based on the same teaching system as the Enemy Coast Ahead Series. Jerry’s second outing in the series was based on the Doolittle Raid on Tokyo and used the same “Learn the Game in Reverse” teaching method that added increasing levels of complexity and enjoyment the same way that The Dambusters game did. In learning to play The Dambuster Raid you started literally at the game’s climax, at the controls of your own Avro Lancaster heavy bomber on its bomb run, aiming your aircraft at a massive German hydroelectric dam that is the target of your 4,000 lb. Grant: How did you come to team up on this design?Įd: I’d just purchased the first volume of Jerry’s Enemy Coast Ahead Series, The Dambuster Raid, and was struck with the simulation’s depth of knowledge and adherence to historical fact. I teach architecture history, so maybe it’s too close to work to call it a hobby? I used to lead tours for the Architectural Foundation of Santa Barbara for many years, and when I travel I always seek out interesting spaces. Jerry: Besides gaming and game design, I suppose architectural touring is another hobby. My day job is food critic for my city’s newspaper. I am a voracious reader and enjoy dining out. ![]() My hobbies are gaming of all kinds, and also researching for the various projects of mine that are ongoing. What are your hobbies? What’s your day job?Įd: I’ve been a board game player since I was five years old, and a conflict simula- (oh, all right) a war-gamer since 1965 when I got a copy of Avalon Hill’s Stalingrad as a birthday gift. Grant: First off Jerry and Ed please tell us a little about yourselves. We reached out to them to see if they could shed some light on their design and they were happy to speak with us. About a year ago, his newest title was announced that covers the development of submarine warfare during the American Civil War and is in partnership with Ed Ostermeyer called Infernal Machine: Dawn of Submarine Warfare. Over the past couple of years, titles likes Atlantic Chase, Storm Above the Reich and Skies Over Britain have been released by GMT and are simply fantastic games that tell a great narrative. ![]() He focuses on mostly solitaire wargames but he is very good at what he does and has a real talent for making a playable game out of any historical situation. Jerry White is one of our favorite designers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |